
Cascadite
The rules are simple
You push a colored block onto the board. It slides until it hits something. If three or more of the same color end up in a line - they disappear.
That's it. That's the whole game.
Except then the blocks that were stuck behind them start moving. And some of *those* line up too. And suddenly half the board is gone and you're not entirely sure how that happened. That's a cascade - and chasing that feeling is what Cascadite is about.
How it works
There's a board. Around it - queues of colored blocks on all four sides. Each turn you pick a queue and push the front block in. It slides across the board until it bumps into something (or, if the path is clear, flies off the other side - the game won't let you waste a move like that). The goal: clear the board, don't let it fill up.
The tricky part is that every block you push changes the layout for every block after it. So you're always thinking a few moves ahead - "if I push this blue one here, that red column lines up, and then..."
Sometimes it works out. Sometimes it *really* works out.
Features
- Blocks slide from the edges - not your typical swap-and-match
- Chain reactions when cleared blocks unblock others that keep moving
- Trajectory preview - see where your block will stop before committing
- Undo - because hindsight is 20/20
- Board sizes from 5x5 to 20x20, adjustable colors and rules
- Save your favorite setups as custom presets
- 20 achievements
- Mouse, touch, gamepad - your call
- 10 languages: English, Russian, Chinese, Spanish, Portuguese, German, French, Japanese, Korean, Turkish
Why this game exists
Years ago my father found a puzzle game he loved. He played it for years - on PC, then on a tablet - until a system update killed it. The game was gone, and there was no way to get it back.
I'm not a game developer. I'm an ML engineer. But I figured - how hard can it be? (Turns out: pretty hard.) I built Cascadite from scratch with AI as my co-pilot. It took a while. But now my father has his game back.
I'm putting it out there to see if anyone else enjoys it as much as he does.
| Status | Released |
| Platforms | HTML5, Windows, Android |
| Author | StarTessar |
| Genre | Puzzle, Strategy |
| Made with | Godot |
| Tags | cascade, Casual, chain-reaction, Colorful, logic, match-3, Relaxing, Singleplayer |
| Average session | About a half-hour |
| Languages | German, English, Spanish; Latin America, French, Japanese, Korean, Portuguese (Brazil), Russian, Turkish, Chinese (Simplified) |
| Inputs | Mouse, Touchscreen |
| Accessibility | Interactive tutorial |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
Purchase
In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:
Development log
- Heading to Steam - and there'll be a demo48 days ago





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